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Metroid II DX Nintendo Gameboy Vintage Video Game GB

£12.99

Metroid II: Return of Samus arrived on the Game Boy in November 1991 in North America and in 1992 in Japan and Europe, and it represents one of the most ambitious handheld games of the entire 8-bit era. Developed by Nintendo’s Research & Development 1 team under legendary designer Gunpei Yokoi — the same team responsible for the original NES Metroid — it took the series’ signature exploration-based gameplay and translated it to the Game Boy in a way that genuinely pushed the hardware. Critics described it as marking a new high point for handheld game consoles, with graphics approaching the quality of NES games and a game world far larger and more complex than anything previously attempted on a portable system. It was the first Metroid game to allow Samus to save her progress using battery-backed memory.

Availability: 25 in stock SKU: GB-37 Categories: , ,

Description

Metroid II: Return of Samus arrived on the Game Boy in November 1991 in North America and in 1992 in Japan and Europe, and it represents one of the most ambitious handheld games of the entire 8-bit era. Developed by Nintendo’s Research & Development 1 team under legendary designer Gunpei Yokoi — the same team responsible for the original NES Metroid — it took the series’ signature exploration-based gameplay and translated it to the Game Boy in a way that genuinely pushed the hardware. Critics described it as marking a new high point for handheld game consoles, with graphics approaching the quality of NES games and a game world far larger and more complex than anything previously attempted on a portable system. It was the first Metroid game to allow Samus to save her progress using battery-backed memory.

The story sends Samus to SR388, the Metroids’ home planet, on a mission from the Galactic Federation to eradicate the species before the Space Pirates can weaponise them. Rather than the non-linear key-hunting of the original game, progression here is tied directly to how many Metroids Samus destroys: each extermination causes the corrosive liquid covering SR388 to drain lower, opening up new tunnels and environments. The game introduced numerous features that became permanent fixtures of the Metroid franchise — Samus’s round-shouldered Varia Suit design, the Space Jump, the Spazer Beam, the Plasma Beam and the Spider Ball all debuted here. The ending, in which Samus returns from SR388 with a Metroid hatchling that imprints on her as its mother, directly set up the storyline of Super Metroid and is now considered one of gaming’s iconic narrative moments.

Metroid II is an essential piece of Game Boy history and genuinely holds up as a compelling, atmospheric action-adventure. The sense of isolation on an alien planet, the gradual expansion of Samus’s abilities and the satisfying tension of hunting down each Metroid across a labyrinthine underground world make it a game worth revisiting for any fan of the series or the genre.

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Additional information

Weight0.05 kg
Dimensions6.5 × 5.7 × 1 cm

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