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£12.99
Mega Man Xtreme arrived on Game Boy Color in 2000, developed and published by Capcom as a spin-off of the beloved Mega Man X series that had been thrilling SNES players since 1993. Known in Japan as Rockman X: Cyber Mission, the game adapts stages, bosses, and gameplay elements from both Mega Man X and Mega Man X2 for the handheld, wrapping them in an original storyline in which a hacker group called the Shadow Hunters breaks into the world’s Mother Computer, destabilising global networks and letting Maverick robots run riot. As X, you dive into cyberspace to erase the battle data of corrupted Maverick bosses, ultimately confronting Sigma himself. The game features three difficulty modes — Normal, Hard, and Xtreme — with the latter mode serving as a bonus scenario with all eight Robot Masters available from the start.
Mega Man Xtreme arrived on Game Boy Color in 2000, developed and published by Capcom as a spin-off of the beloved Mega Man X series that had been thrilling SNES players since 1993. Known in Japan as Rockman X: Cyber Mission, the game adapts stages, bosses, and gameplay elements from both Mega Man X and Mega Man X2 for the handheld, wrapping them in an original storyline in which a hacker group called the Shadow Hunters breaks into the world’s Mother Computer, destabilising global networks and letting Maverick robots run riot. As X, you dive into cyberspace to erase the battle data of corrupted Maverick bosses, ultimately confronting Sigma himself. The game features three difficulty modes — Normal, Hard, and Xtreme — with the latter mode serving as a bonus scenario with all eight Robot Masters available from the start.
Capcom’s artists managed to faithfully condense the visual identity of the SNES Mega Man X games onto the GBC’s limited screen, with stages remaining recognisable and the chargeable X-Buster and wall-jumping mechanics translating cleanly to the two-button handheld. Absorbing defeated bosses’ special weapons and finding armour upgrades provides the same satisfying loop fans loved on console. The game was developed with character designs by Haruki Suetsugu, the artist responsible for Mega Man X4 and X5, lending it a visual coherence with the wider series. It was followed by a direct sequel the following year and was later released on the Nintendo 3DS Virtual Console in Japan.
| Weight | 0.05 kg |
|---|---|
| Dimensions | 6.5 × 5.7 × 1 cm |
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