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Double Dragon on the Game Boy is a remarkable piece of handheld gaming history, arriving in 1990 just a year after the original Game Boy's launch and bringing one of the defining beat-em-ups of the arcade and NES era to a pocket-sized screen. The game follows Billy Lee as he fights through the dangerous streets, factories, and hideouts of the Black Warriors gang to rescue Marian from the mysterious Shadow Boss — a storyline that became the blueprint for the scrolling beat-em-up genre. Developed by Technōs Japan, the same studio behind the original arcade game, the Game Boy version benefits from the developer's direct involvement, resulting in a port that captures the spirit of the NES version more faithfully than many competing handheld conversions of the period.
Dragon Ball Z: Legendary Super Warriors is a turn-based fighting game for the Game Boy Color developed by Banpresto and published by Bandai, released in Japan in 2002 and notable as one of the first officially licensed Dragon Ball Z games to reach North American shores. The game covers the entire Dragon Ball Z saga from the Saiyan Saga through to the Kid Buu Saga, plus two additional storylines exploring Future Trunks's alternate timeline — a total of 30 scenarios in Story Mode with two further unlockable battles. Rather than relying on reflexes, battles are fought using a card-based system: before each fight, players build a deck of attack cards, technique cards, and support items, then execute them strategically during combat. Defeating opponents earns card rewards, and the story unfolds between battles through character portraits and dialogue, faithfully recreating key moments from the anime.
Mortal Kombat on the Game Boy is a landmark piece of gaming history, released on 13 September 1993 — the legendary Mortal Monday — simultaneously with the SNES, Genesis, and Game Gear versions of the game. Developed by Probe Software and published by Acclaim Entertainment, it is a remarkable achievement in ambition: bringing Midway's scandalous, blood-soaked arcade fighter to the palm of your hand at a time when the game was dominating cultural conversation and generating serious controversy with its digitised fatalities and graphic violence.
Street Fighter Alpha: Warriors' Dreams is a landmark 1995 fighting game developed and published by Capcom, designed for the CPS-II arcade hardware. It was the first entirely new Street Fighter game Capcom had produced since Street Fighter II in 1991, and it serves as a prequel to that iconic series — featuring younger versions of fan favourites like Ryu, Ken, and Chun-Li alongside characters from the first Street Fighter and Final Fight. The Alpha series introduced key innovations including air-blocking, a three-level super combo gauge, and counter attacks that added fresh strategic depth to Capcom's fighting formula.