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£12.99
Metal Gear Solid for Game Boy Color — released in Japan as Metal Gear: Ghost Babel — is a remarkable achievement in portable game design. Developed by Konami Computer Entertainment Japan and released in 2000, the game began as a request from Konami’s European division for a handheld version of the acclaimed 1998 PlayStation title. Rather than attempt a direct port, the team created an entirely original game set in an alternative continuity, taking place seven years after the events of the original Metal Gear on the MSX2. Solid Snake is called out of retirement to infiltrate the fortress of Galuade in Central Africa, where a separatist group has stolen a Metal Gear prototype, and must work through 13 tightly designed stages against a set of antagonists called Black Chamber — a group whose animal-themed codenames directly parallel FOXHOUND.
Metal Gear Solid for Game Boy Color — released in Japan as Metal Gear: Ghost Babel — is a remarkable achievement in portable game design. Developed by Konami Computer Entertainment Japan and released in 2000, the game began as a request from Konami’s European division for a handheld version of the acclaimed 1998 PlayStation title. Rather than attempt a direct port, the team created an entirely original game set in an alternative continuity, taking place seven years after the events of the original Metal Gear on the MSX2. Solid Snake is called out of retirement to infiltrate the fortress of Galuade in Central Africa, where a separatist group has stolen a Metal Gear prototype, and must work through 13 tightly designed stages against a set of antagonists called Black Chamber — a group whose animal-themed codenames directly parallel FOXHOUND.
The gameplay uses the classic overhead perspective of the early Metal Gear games while incorporating features from Metal Gear Solid on PlayStation: Snake can now move in eight directions, flatten himself against walls to scout ahead or lure guards with knocks, and communicate with allies via Codec calls that advance a surprisingly deep and well-written story. The game’s three-phase detection system — green infiltration, red alert, and yellow caution — is cleverly engineered for the Game Boy Color’s processing capabilities, resulting in guard AI that feels genuinely challenging and reactive within the hardware’s constraints. After completing the main story, a full VR Mission mode unlocks with 180 additional stages, many of which introduce new objectives and restrictions for hardcore players. A two-player versus mode using the Game Link Cable rounds out an impressively complete package.
Ghost Babel is frequently cited as one of the best games ever made for the Game Boy Color, with reviewers at the time and retro gaming historians since praising its writing, its clever mechanical design, and the sheer audacity of delivering a fully realised stealth experience on handheld hardware. It is a criminally underrated gem that deserves a place in any serious retro collection.
| Weight | 0.05 kg |
|---|---|
| Dimensions | 6.5 × 5.7 × 1 cm |
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